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| Feature Suggestions Yes, we want ideas from YOU, the players. |
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#71
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As for Americans not liking baseball... MLB has the highest yearly attendance of any sports league in this country. As for Hockey, well, maybe some Americans, but here in Minnesota the Wild have sold out every single game since they were formed at the beginning of the '00/'01 season, and NHL has the highest attendance of any professional hockey league in the world. Football, with the highest average per-game attendance in American sports, averages maybe 5-8 actual scores per game. You could play an entire Smashball match in the time between touchdowns at a football game. So yeah, I would definitely refute the idea that it takes high frequency of scoring to please crowds. I would argue that what creates excitement is high frequency of scoring *chances,* and a decent ratio of scoring chances to actual scoring is required to make a score an exciting event rather than something routine. Look at basketball... It's a terribly unexciting sport when it's played fundamentally, even though it's one of the highest scoring sports around. The only exciting plays in a basketball game are the big, flashy plays, but even the best dunk in the world is worth exactly the same as the routine layup that the other team is going to respond to your dunk with. Quote:
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#72
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Time for moar fakeouts then.
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#73
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ANGREH FACE.
and why again would we ever need to slow the game down? it seems like we just need to segregate the Pro's from the Noobs more.
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-Mitch Hedberg, 1968-2005 |
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#74
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Mike's a halfback, not a fullback.
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Forward and Co-Captain of the Iskandar Dragoons -ID- Owner and Coach of Pluto Paladins (°P) |
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#75
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Woah, big discussion here!
The first thing to remember: DON'T PANIC. We're not going to surprise anyone with massive game changes that come out of the blue. Whatever changes get made will always be put in the test build first, where we will have plenty of time to try them out, see how they affect the game, and decide if we want to keep them. I am of the firm opinion that you can armchair-design all you want, but until a game is played, you won't actually know how the design will work. I prefer to try a lot of different things, and grow a game organically, instead of deciding at the beginning exactly what it's going to be like (this infuriates Krenzo to no end). I *love* what you guys have done with our game. Every time I read about different tactics you've come up with, or watch a match between two elite teams, I get a warm and fuzzy feeling way down in the cockles of my heart. We don't want to alienate our hard-core players: you're our stars. ![]() That being said, we *have* to find a way to get new players to stick around. We've got a batch of changes in this patch that should help. After the next patch, we'll be trying a few more changes in order to make the game more accessible. You will all get a chance to test and give feedback on those changes. |
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#76
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I think the way to keep knew people playing is to make a better tutorial so it's not so much of a shock when they join a game with good players. I don't think it is necessary to slow down the game or make it easier. I have never played any game remotely close to smashball before this and I was able to learn and play at a decent level so I don't think it needs to be easier for noobs to be able to play. Just my two cents.
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#77
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I want to use this image to prove that most things don't need to be changed.
![]() http://www.smashball.tv/matches/16386 I managed to block 44% of all shots coming at me, against a constant 3v1 for the first 4 rounds, and constant 4v1 once toasta joined. And that was 44% with many shots that I blocked not even get counted.
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Goalie for the Las Vegas Zerg. |
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#78
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You want to know how much over reacted everyone is?
A. Not that much B. Super super horny gayness C. A shitload (less than B.) D. No one gives a shit. Answer is B.
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Cookies make me happy. |
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#79
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Hey Cookie?
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#80
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RecipeGirl.com
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