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Search: Posts Made By: twincannon
Forum: News 06-05-2009, 10:27 PM
Replies: 23
Views: 11,700
Posted By twincannon
Looking forward to seeing SB on steam! Grats guys!

Looking forward to seeing SB on steam! Grats guys!
Forum: Locker Room 02-05-2009, 04:00 PM
Replies: 9
Views: 596
Posted By twincannon
QL is really nice, I'm twincannon on there.

QL is really nice, I'm twincannon on there.
Forum: Design Discussions 01-21-2009, 09:03 AM
Replies: 74
Views: 6,418
Posted By twincannon
I'd volunteer but I'm super busy at the moment. ...

I'd volunteer but I'm super busy at the moment.

I think the best thing overall would be making some kind of pact with the best players that if there are a lot of newbies on a server/team, don't...
Forum: Mapping & Previews 01-14-2009, 03:57 PM
Replies: 43
Views: 2,505
Posted By twincannon
make it brighter. lolz

make it brighter.

lolz
Forum: Feature Suggestions 01-13-2009, 08:36 AM
Replies: 21
Views: 1,137
Posted By twincannon
I'm a big fan of deployables, wouldn't mind...

I'm a big fan of deployables, wouldn't mind seeing some alternate explosives for spidermines, like land mines (don't go after players but are much more powerful), trip mines, etc.

Melee could be...
Forum: News 01-12-2009, 11:27 AM
Replies: 20
Views: 8,352
Posted By twincannon
Bot01? On my sb_forum? More likely than you think.

Bot01? On my sb_forum? More likely than you think.
Forum: Strategy & Tactics 01-01-2009, 07:18 PM
Replies: 9
Views: 805
Posted By twincannon
Looking forward to it :) need moar smashball...

Looking forward to it :) need moar smashball goodness
Forum: Feature Suggestions 12-30-2008, 09:17 PM
Replies: 18
Views: 1,124
Posted By twincannon
We need to get someone in control of the steam...

We need to get someone in control of the steam group to schedule playtimes until the mod gets enough of a playerbase to stay stable
Forum: Strategy & Tactics 12-30-2008, 09:15 PM
Replies: 9
Views: 805
Posted By twincannon
Forward being lasso'd: Break line of sight (LOS)...

Forward being lasso'd: Break line of sight (LOS) as soon as possible. Spend all of your turbo if you have to.

Goalie hooking?: Totally depends on if the enemy has an offensive FB, if they do...
Forum: Feature Suggestions 12-23-2008, 10:40 AM
Replies: 8
Views: 735
Posted By twincannon
Yeah I like doing hook->bhop stuff, I think that...

Yeah I like doing hook->bhop stuff, I think that should stay in some form.




Agreed. If anything doing really fast/tight turns should slow you down like old quake style, only wide turns should...
Forum: Feature Suggestions 12-23-2008, 07:58 AM
Replies: 8
Views: 735
Posted By twincannon
air accel is indeed a problem, I've been thinking...

air accel is indeed a problem, I've been thinking about proposing a simple change: turn down air accel, increase base run speed. All of the positions runs pathetically slow compared to what is...
Forum: Feature Suggestions 12-22-2008, 10:59 AM
Replies: 6
Views: 584
Posted By twincannon
That's what I figured. It'd be really nice if...

That's what I figured. It'd be really nice if they were on the other side, or colored differently or something. Very hard to tell at a moment's glance and sometimes I'll do the opposite of what this...
Forum: Feature Suggestions 12-22-2008, 10:58 AM
Replies: 8
Views: 721
Posted By twincannon
I think my only issue with goalie is people in...

I think my only issue with goalie is people in the goal. I don't even mind them going behind the goalie for a pass - that's fine. What sucks is that the goalie knocks them down, and then 2 or so...
Forum: Feature Suggestions 12-22-2008, 10:40 AM
Replies: 6
Views: 584
Posted By twincannon
I used to do this (well, not gonna lie, still do...

I used to do this (well, not gonna lie, still do it sometimes) but I've learned to take my time to make sure my pass target is where I want it before taking a shot. Good thing to do in between hooks...
Forum: Feature Suggestions 12-22-2008, 03:47 AM
Replies: 10
Views: 859
Posted By twincannon
Every single idea in this thread is badass. ...

Every single idea in this thread is badass.

Jumbotron ball cams = DO WANT.
Forum: Design Discussions 12-22-2008, 03:46 AM
Replies: 65
Views: 4,975
Posted By twincannon
Not sure if the HB has been changed since this...

Not sure if the HB has been changed since this post, but I find him incredibly useful in the current version of smashball. If anything else I think he almost makes the forward a bit useless.

He...
Forum: Strategy & Tactics 12-22-2008, 03:40 AM
Replies: 13
Views: 2,966
Posted By twincannon
One-click hook script & +ball effect tweaks

While waiting around for players last night I was messing with binds and stuff and came up with an alias for one-click hooking (click and hold to hook with wind-up, release click to release hook):
...
Forum: Tech Support & Bug Reports 12-20-2008, 11:19 PM
Replies: 19
Views: 857
Posted By twincannon
Hamp: that's correct Don't know why people...

Hamp: that's correct

Don't know why people bitch about the lasso so much, I very rarely if ever actually get stopped by it. Does it slow me down? Of course, that's it's job, and it's basically...
Forum: Tech Support & Bug Reports 12-20-2008, 10:48 AM
Replies: 8
Views: 669
Posted By twincannon
Yeah adding crowds wouldn't be too bad, flat...

Yeah adding crowds wouldn't be too bad, flat animated textures would probably work just fine.
Forum: Tech Support & Bug Reports 12-20-2008, 10:15 AM
Replies: 6
Views: 373
Posted By twincannon
I think air accelerate definitely needs to be...

I think air accelerate definitely needs to be toned down, or if not toned down implement a maximum turn rate before it chokes velocity - I'm not sure if anyone played Quake 3 Fortress but it had this...
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