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Forum: Design Discussions 03-22-2014, 12:57 PM
Replies: 56
Views: 5,537
Posted By Analogy
Ah, yes. This comes down to tweaking player...

Ah, yes. This comes down to tweaking player physics and maps so that players aren't impossible to shoot, and increasing weapon lethality so that you can't just shrug off someone shooting you, you...
Forum: Design Discussions 03-22-2014, 12:31 PM
Replies: 56
Views: 5,537
Posted By Analogy
Ah, yeah, runs should definitely be impossible if...

Ah, yeah, runs should definitely be impossible if there's a goalie actively minding the net unless he makes a huge mistake in positioning. High speeds tend to break Source physics a bit, a big reason...
Forum: Design Discussions 03-22-2014, 12:00 PM
Replies: 56
Views: 5,537
Posted By Analogy
That was unnecessary. How am I...

That was unnecessary.



How am I supposed to tell what you're replying to if you don't quote? I'm typing this from a tablet where the brackets are under two sub menus of the onscreen keyboard...
Forum: Design Discussions 03-21-2014, 10:34 PM
Replies: 56
Views: 5,537
Posted By Analogy
Yeah, I was under the impression that Valve made...

Yeah, I was under the impression that Valve made Source mods no-purchase-necessary a while back.

I just reinstalled it and I can't run it, though, so...



This is a really good point. One of...
Forum: Design Discussions 03-20-2014, 08:04 PM
Replies: 56
Views: 5,537
Posted By Analogy
I'm guessing he's referring to me, I haven't...

I'm guessing he's referring to me, I haven't played the game in a few years. I tried reinstalling recently but it won't load for me. I stopped playing the game because it felt overly chaotic and...
Forum: Design Discussions 03-11-2014, 01:42 PM
Replies: 56
Views: 5,537
Posted By Analogy
Resource gathering is not MOBA. It's more of a...

Resource gathering is not MOBA. It's more of a callback to old-school Quake CTF, or even the UT Bombing Run mode that Smashball is ultimately rooted in. In both cases, the need to pursue and balance...
Forum: Design Discussions 03-11-2014, 09:42 AM
Replies: 56
Views: 5,537
Posted By Analogy
I was talking about to do a massive launch that...

I was talking about to do a massive launch that would get a whole bunch of people playing at the same time to start Smashball's engines as a competitive game with longevity.

* Artists to polish...
Forum: Design Discussions 03-10-2014, 05:46 PM
Replies: 56
Views: 5,537
Posted By Analogy
"Man, that tournament was so cash." Bam. =D ...

"Man, that tournament was so cash."

Bam. =D



Easy, cowboy, it was a joke. =P
Forum: Design Discussions 03-07-2014, 03:25 PM
Replies: 56
Views: 5,537
Posted By Analogy
I'm aware of this. I'm referring to how boost is...

I'm aware of this. I'm referring to how boost is used to gain *initial* velocity. Boosting down into a hook gives you an insane amount of *initial* velocity, which skilled hookers turn into much...
Forum: Design Discussions 03-02-2014, 05:34 PM
Replies: 56
Views: 5,537
Posted By Analogy
Oh, hi, it's my opinionated ass showing up again....

Oh, hi, it's my opinionated ass showing up again. =D I promise I'm a much calmer person now than I used to be. =)

It's pretty clear that air friction was a really bad idea. I'll totally take the...
Forum: Announcements 06-11-2010, 12:20 AM
Replies: 27
Views: 3,182
Posted By Analogy
Fall damage and round numbers are cvars, just...

Fall damage and round numbers are cvars, just edit the config.cfg.
Forum: Mapping & Previews 06-09-2010, 06:45 AM
Replies: 7
Views: 2,108
Posted By Analogy
All source engine mods can use half-life 2...

All source engine mods can use half-life 2 textures.
Forum: Announcements 06-07-2010, 02:55 PM
Replies: 27
Views: 3,182
Posted By Analogy
Try launching it as a dedicated server from Steam...

Try launching it as a dedicated server from Steam then.
Forum: Announcements 06-06-2010, 09:05 PM
Replies: 27
Views: 3,182
Posted By Analogy
You gotta copy your smashball_test directory to...

You gotta copy your smashball_test directory to the srcds folder and launch srcds with -game smashball_test

Linux dedicated servers do not work, windows only.
Forum: Announcements 05-30-2010, 04:58 PM
Replies: 32
Views: 4,168
Posted By Analogy
Anything more specific than that? Hit me up on...

Anything more specific than that? Hit me up on Steam or email.
Forum: Announcements 05-29-2010, 03:05 PM
Replies: 32
Views: 4,168
Posted By Analogy
"Analogy".

"Analogy".
Forum: Announcements 05-29-2010, 11:31 AM
Replies: 32
Views: 4,168
Posted By Analogy
I can start collecting people right now. Contact...

I can start collecting people right now. Contact me on Steam or via email, analogy@smashball.tv.
Forum: Announcements 05-28-2010, 04:26 PM
Replies: 32
Views: 4,168
Posted By Analogy
No, that's the point, it's a tradeoff. The...

No, that's the point, it's a tradeoff. The hook+gun guy is sacrificing the ability to carry the ball and score for the ability to support the ball carrier and team by hooking around, flanking the...
Forum: Announcements 05-28-2010, 03:24 PM
Replies: 32
Views: 4,168
Posted By Analogy
"...am in the process of writing." As in, not...

"...am in the process of writing." As in, not finished yet. Patience, us adults have these things called jobs that keep us from having as much spare time as we would like.

I might consider letting...
Forum: Announcements 05-27-2010, 09:00 AM
Replies: 32
Views: 4,168
Posted By Analogy
1) Copyright issues. The code is copyright...

1) Copyright issues. The code is copyright Smashball LLC, and I think it's best to avoid that particular legal minefield. Also, I'm under an NDA.
2) The code is pretty messy. There are a lot of...
Forum: Announcements 05-25-2010, 12:27 PM
Replies: 32
Views: 4,168
Posted By Analogy
The source code isn't the problem. I would want...

The source code isn't the problem. I would want to have it coded from scratch (although I do have access to SB source code, at least the SVN repo was still up last time I checked). The problem is...
Forum: Announcements 05-23-2010, 04:03 PM
Replies: 32
Views: 4,168
Posted By Analogy
Youtube begs to differ: ...

Youtube begs to differ:
http://www.youtube.com/watch?v=OUi7Z0BQpoY

I can say fairly confidently that SB is not coming back except as a spiritual sequel. I've been tossing around the idea of...
Forum: Announcements 05-02-2010, 09:26 PM
Replies: 32
Views: 3,395
Posted By Analogy
If by "entire playerbase" you mean "the 20 people...

If by "entire playerbase" you mean "the 20 people who stuck around out of the 15,000 who downloaded it."

20 out of 15,000 is a smidge more than one tenth of one percent. The people who actually...
Forum: Announcements 05-02-2010, 06:29 PM
Replies: 32
Views: 3,395
Posted By Analogy
A side note on exactly what constitutes "pace." I...

A side note on exactly what constitutes "pace." I define it as the rate at which the player must continuously make actions to be successful, as well as the speed at which he is required to react to...
Forum: Announcements 05-02-2010, 05:31 PM
Replies: 32
Views: 3,395
Posted By Analogy
This. Oh, please, not the "SMASHBALL...

This.



Oh, please, not the "SMASHBALL IS SUPPOSED TO BE FAST-PACED" thing again.

"Speed" and "Pace" are completely different concepts. The Space Shuttle is traveling about 18,000 miles an...
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